Thursday, May 31, 2018

MIUI 10 announced with a new Recents menu, AI features, and more

MIUI 9 was announced back in July 2017. The global version of MIUI 9 was launched in November, and since then, Xiaomi has slowly updated most of its smartphones with MIUI 9. MIUI 9 brought performance improvements, while the incremental MIUI 9.5 update also brought notification handling behavior in MIUI in line with stock Android. At an event in China, Xiaomi announced MIUI 10, the successor of MIUI 9, alongside the launch of the Mi 8, Mi 8 Explorer Edition, and the Mi 8 SE.

It should be noted that many details about MIUI 10 aren't currently known yet. An unreleased MIUI 9 build for the Xiaomi Mi Mix 2 was actually an early build of MIUI 10. MIUI 9's China and Global ROMs have significant differences in functionality, so it's unclear for now whether all the announced details apply for the global version of MIUI 10 (which has not been launched yet) as well.

MIUI 10 is powered by AI, according to Xiaomi. AI features include AI Portrait and AI Preload. AI Portrait offers a software feature to allow phones to take photos with the bokeh effect without needing dual cameras. Smartphones with MIUI 10 will be able to use algorithms to identify the foreground and blur the background.

AI Preload is said to help reduce load times for apps and UI functions. This is because, according to Xiaomi, MIUI 10 will already pre-load the app based on the user's usage patterns and daily routine. It's worth noting that Huawei also uses AI to improve long-term performance in its smartphones.

MIUI 10 MIUI 10 Recents

MIUI 10 features a UI redesign. The new UI is optimized for smartphones with high screen-to-body ratios and thin bezels, according to the company. Also, MIUI 10 has a brand new Recents app menu. The Recents app menu in MIUI 9 was a sideways scrolling card switcher, while MIUI 10 has a 2×2 app list to enable more apps to be seen at once. The layout maximizes screen space. The Recents menu supports full screen gestures and lets users swipe to delete tasks and long press for more options.

Xiaomi stated that Mi Ecosystem devices will be directly controlled by MIUI 10 without the need for a secondary app. MIUI 10 also has a new car mode that optimizes the layout on the user's device for better navigation while driving. New voice commands are available for answering a call, reply to a text message, and change the route.

Finally, the company detailed that the closed beta MIUI 10 China Developer ROM will start on Friday, June 1, for the Mi 8, Mi Mix 2S, Mi Mix 2, Mi Mix, Mi 6X, Mi 6, Mi 5, Mi Note 2, Redmi S2, and Redmi Note 5 eligible. The public beta will start in late June for the same eligible devices. In late July, the public beta will be available for Mi Note 3, Mi 5X, Mi 5c, Mi 5s, Mi 5s Plus, Mi 4, Mi 4c, Mi 4S, Mi Max 2, Mi Max, Redmi 5, Redmi 5A, Redmi 5 Plus, Redmi 4, Redmi 4A, Redmi 4X, Redmi 3S/ Redmi 3X, Redmi Pro, Redmi Note 5A, Redmi Note 4 Qualcomm/ Redmi Note 4X, Redmi Note 4 (MediaTek), and Redmi Note 3 (Qualcomm).



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Asus is working on a Windows 10 on ARM device with the Qualcomm Snapdragon 1000

The Windows 10 on ARM project is pretty interesting in itself. Microsoft is aiming to bring the full Windows 10 desktop experience–which was, since its initial launch, an x86-only OS–to ARM-based SoCs, including support for full, desktop-grade apps and games. It was initially demoed with last year's Snapdragon 835 processor, and while it worked fine for most use cases, it was still not quite perfect, having a whole lot of limitations like a lack of OpenGL support and primarily serving as a proof-of-concept. Asus seems to be ready to take the lead when it becomes more mature and usable for the wider audience, however, and Qualcomm wants to begin setting the ground as well with the alleged Snapdragon 1000.

Since 2013, Qualcomm has featured 4 main SoC lines under the Snapdragon moniker: 2xx, which is for the rock bottom spectrum of the market, 4xx, meant for budget phones, 6xx, meant for midrange devices (and further extended with the new 7xx line) and 8xx, meant for flagships. There's very little information regarding the Snapdragon 1000 at the moment, but it looks like it wouldn't be a successor of the current Snapdragon 845 or an extension of the 8xx line. Rather, it'd fit into an entirely new line focused solely on ARM-based laptops. Maximum power dissipation for the Snapdragon 1000 is allegedly hovering 6.5 watts versus 5 watts for the 845, either suggesting a higher number of cores or a brutal increase in performance–putting it right in the laptop ballgame.

Asus is apparently looking into becoming the first Snapdragon 1000 supplier. Working directly with Qualcomm on a Windows 10 on ARM device codenamed "Primus" and powered by this rumored SoC. It's still very early to have verifiable rumors and leaks regarding this device. We don't know for sure whether it's a laptop, a convertible notebook, or a tablet. We also don't know when will it actually be coming to store shelves, but if it'll serve as the first SD1000 device, then it might come shortly after Qualcomm officially unveils it.


Source: WinFuture



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Nokia 5.1, Nokia 3.1, and Nokia 2.1 forums are now open

It's been a big week for Nokia as the company launched three new smartphones while also bringing some highly requested features to their current roster of devices. The launch of the Nokia 2.1, Nokia 3.1 and the Nokia 5.1 is what took center stage for the company, though, as they serve as the company's successors to their 2017 smartphone lineup. Naturally, this means the Nokia 2.1 will serve as their 2018 low-end smartphone with its 5.5″ 720p display and Snapdragon 425 SoC. This is followed by the mid-range Nokia 3.1 and its 5.2″ HD+ screen paired with the MediaTek MT6750 SoC. Lastly, we have the Nokia 5.1 which is an upper mid-range smartphone with a 5.5″ FHD+ smartphone rocking the MediaTek Helio P18 chipset.

The Nokia 3.1 will be available sometime in June while the Nokia 2.1 and Nokia 5.1 will be held back a bit for a July launch window. The forums for all three of these new devices are now open and ready for the community.


Nokia 2.1 XDA Forum Nokia 3.1 XDA Forum Nokia 5.1 XDA Forum



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How to build LineageOS 15.1 on a Windows 10 PC

LineageOS is the most popular custom AOSP-based ROM out there. The latest version, LineageOS 15.1, is based on Android 8.1 Oreo and the official roster has grown significantly since release. The team is always looking for more help whether it's by adding new features or supporting more devices. If you are interested in contributing to the project but don't want to switch your PC's operating system to a GNU/Linux distribution, XDA Senior Member Uldiniad has put together a step by step guide that shows you how to build LineageOS 15.1 on Windows 10.

The process requires that you set up the Windows Subsystem for Linux (WSL) so while you technically can't avoid using Linux, at least this allows you to still keep Windows installed. Just like building on Linux, your machine should have an SSD of at least 256GB in size and at least 16GB of RAM. You'll also need to be on the latest Skip Ahead Insider Preview builds so you can take advantage of all the latest WSL features. If you're looking to upgrade your PC hardware so it'll be capable of building at an adequate speed, check out XDA's PC hardware reviews by Daniel Moran to get a sense of what you should consider.


How to build LineageOS 15.1 on Windows 10



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The Android Go Alcatel 1X goes on sale in the US next week for $100

Google introduced Android Go as a specially designed version of Android that was to be used by smartphone OEMs on ultra low-end smartphones. This allows Google to continue developing the regular branch of Android for more modern hardware while also offering something special for those emerging markets. So far Android has done well for these emerging markets, but these low-cost Android smartphones can find success in the more developed markets as well. This is why Alcatel is launching the Android Go-powered 1X in the United States next week for less than $100.

We've known that Alcatel has been busy working on a handful of new smartphones for their 2018 lineup. As the year has gone by they have brought more devices to market, but it was all the way back in February of this year when we learned about the specs of the Alcatel 1X. It was then when we learned that the Alcatel 1X was going to be the company's Android Go smartphone and that it would be shipping with a 5.3-inch FWVGA 18:9 display. Inside the Alcatel 1X is sporting the MediaTek MT6739 SoC and its base model will have 1GB of RAM.

Today's announcement shows that Alcatel is going forward with this device and that they will also be selling it in the United States for under $100 at Amazon. It has 16GB of expandable storage, an 8MP rear camera paired with a 5MP front-facing shooter, and is powered by a 2,460mAh capacity battery. Android Go is going to be a big selling point for a lot of people, though, so customers will also be using all of Android Go specific applications that come with the platform. This includes Google Go, Google Maps Go, Gmail Go, Google Assistant Go, and even some optimized applications such as Facebook Lite.

The Alcatel 1X with Android Oreo (Go edition) will work on GSM unlocked networks and will be available for purchase via Amazon next week while also coming to Walmart and Best Buy "in the coming weeks."


Source: PR Newswire



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Developers can restrict Android Go devices from downloading their apps

Android Oreo (Go Edition), also simply called Android Go, is Google's solution to the growing importance of emerging markets where budget devices reign supreme. Android Go is Android 8.1 Oreo optimized for low-end hardware; it's basically just a set of build configurations and special Go edition applications designed to run on hardware with as little as 512MB of RAM. The (now defunct) ZTE Tempo Go, Alcatel 1X, Nokia 1, and Nokia 2.1 are just some of the budget phones running Android Oreo (Go Edition). For developers looking to get new users, it's important to optimize their apps to run on low-end hardware. But if you have no interest or cannot reasonably optimize your app to run on Go edition devices, then you'll be happy to know that the Google Play Console now lets you add exclusion rules to prevent your apps from being downloaded on them.

Android Go

Users can still side-load your APK, though. If you simply wish to prevent users on budget hardware from having a poor experience with your app (and thus rating your app poorly), then this is a quick way to prevent that from happening on at least a small subset of budget devices. Still, it's better to optimize your app as much as you can anyway because the majority of Android users are on budget hardware.

If you wish to set up device exclusion rules for Android Oreo (Go Edition) devices then here are the instructions on how to do so, copied below from Google's support page. The instructions also tell you how to exclude users based on passing SafetyNet Attestation APIs (just like Netflix), but we really hope you don't have to resort to that.

Set up device exclusion rules for SafetyNet or Android (Go edition)

  1. Sign in to your Play Console.
  2. Select an app.
  3. On the left menu, select Device catalog.
  4. Select the "Excluded devices" tab.
  5. Next to "Exclusion rules," select Manage exclusion rules.
  6. Next to "SafetyNet Exclusions" or "Android Go Exclusions," select an option:
    • SafetyNet Exclusions
      • Don't exclude devices based on SafetyNet Attestation API: Selected by default.
      • Exclude only devices that don't pass basic integrity: This helps you determine whether the particular device has been tampered with or otherwise modified.
      • Exclude devices that don't pass basic integrity, as well as devices that are uncertified by Google: This helps you determine whether the particular device has been tampered with, otherwise modified, or hasn't been certified by Google.
    • Android Go Exclusions
      • Don't exclude Android Go devices: Selected by default.
      • Exclude Android Go devices: Prevent devices running Android Oreo (Go edition) from installing your app on Google Play.



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Samsung wins case that would have forced them to update older phones

If you ask an Android enthusiast which smartphone you should buy they'll likely suggest one that has a good reputation when it comes to software updates. This mean something in the Google Pixel line or it could be one that has a dedicated developer community behind it. Either way, timely and extended software updates is a feature that many of us look for but it's something that we rarely see these days. A consumer association recently took Samsung to court claiming the company should provide at least 4 years worth of Android updates to their phones, but the court ended up ruling in Samsung's favor in the matter.

Most OEMs will support their flagship devices for two full years after they have been released. Some companies, including Google, have extended this support period by one year, but only when it comes to security updates. Google has been working to make things easier for Android OEMs to support devices they no longer sell, but it ends up being a poor business decision unless they have data that shows the company is losing sales as a result of it. However, we're getting to the point where Android is a highly targeted operating system and this means it has become a major target of malware developers.

It makes sense that a consumer association took Samsung to court in an attempt to force the company to support their devices with Android updates for 4 years after release. Samsung feels their 2-year support cycle is good enough and their update frequency is "reasonable" enough too. The case was brought to court in the Netherlands and the court ended up ruling in Samsung's favor. The court believes the claims made by the association were "inadmissible" since they related to "future acts."

So for instance, if a severe issue was discovered in the future then Samsung may make the decision to update all of their devices on the market. Not only that, but the court says there may be a case where Samsung isn't able to update the software due to the nature of the bug and/or the limitations of the hardware. So it would be unfair to hold Samsung liable for something like that.


Source: BCC



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Pro Camera mode is now available for the Nokia 8

Before Nokia dove into the Android smartphone market, the company was making devices that used Microsoft's mobile operating system. That platform has since died, but the Nokia Lumia series of smartphones still holds a strong place in a lot of people's hearts. Most Android enthusiasts had little interest in switching over to a Windows-based mobile platform, but it was clear that the Nokia Lumia was able to produce some incredible looking photos. This is why news of the Pro Camera mode making its way to the upcoming Nokia 8 has owners excited.

One of the big selling points for the Nokia Lumia smartphones was the impressive camera quality that came along with it. When looking back to that era, buying a smartphone that also produced impressive photos was actually slim pickings. Over time we've seen many Android OEMs step up to fill the gap as they have learned this is actually a make or break feature for some customers. So when Nokia came back as a new Android smartphone brand it left many wondering how long it would take before they would embrace their smartphone camera heritage.

As the newly formed company grew we started to see this happen more and more and it's something that we covered just last month with the Lumia's pro camera mode for the Nokia 7. The pro camera mode was one of the most popular features of the camera app from the Lumia phones and we're now seeing it brought to the Android smartphones. Early this morning Juho Sarvikas, the Chief Product Officer at HMD Global, announced that the pro camera mode is finally available for the Nokia 8 and current customers can now start using its features thanks to the new update.

This new camera mode lets you adjust the white balance, manually focus the photo, adjust the ISO of the image, set a manual shutter speed, adjust the exposure of the photo and more.



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Real-time Google Lens with Style Match and Smart Text Selection now rolling out widely

Over the last couple of years, Google Lens has been able to garner a lot of attention from the tech community during the company's annual developer conference. One of the highlights from Google I/O 2018 was the fact that Google Lens will soon start to work in real-time and that it would be receiving a couple of new features. This includes features like Style Match and Smart Text Selection, but we had yet to learn exactly when those features would be rolling out to the community. We're now seeing reports that these new real-time features are rolling out to the community as we speak.

In case you missed it, Google showed off a number of new Google Lens features on stage at Google I/O earlier this year. One of the new features is being called Style Match and it offers a way for you to search for similar products online by simply pointing the smartphone camera at something. This may result in the exact product you're looking at it or it may just show you some similarly designed results that it was able to find. To that end, the Smart Text Selection feature lets you point the camera at some text displayed on any object.

This could be a menu, a street sign, a card, anything. The camera software will then detect that you're looking at some text and let you interact with it as if it was a digital object. This is especially useful as you can then do a Google web search using the text in real-time. We're now seeing a report from Engadget saying these new Google Lens features are making their way to devices right now. As always, Google likes to do a slow, gradual rollout with new features so if you don't have access to it right now then it may only take a bit more time before you do.

Google Lens is being built directly into the native camera applications and will be available from smartphone OEMS including Google, LG, Motorola, Xiaomi, Sony Mobile, Nokia, Transsion, TCL, OnePlus, BQ and ASUS.


Source: Engadget



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Xiaomi launches the Mi 8, Mi 8 Explorer Edition, and Mi 8 SE in China

At an event in China, Xiaomi has launched the Mi 8, Mi 8 Explorer Edition, and the mid-range Mi 8 SE. The company has also announced MIUI 10, the next version of MIUI. Finally, the Mi Band 3 has been made official.

The highlight of the event was the launch of the Mi 8. This phone has been in the rumors for a while, and we have exclusively reported many of its specifications. The launch of the Mi 8 comes two months after the launch of the Mi Mix 2S in China, which is another Snapdragon 845 flagship.

The Mi 8's first differentiating feature is the 6.21-inch notched AMOLED display. It has an infrared scanner for better face unlocking in low light, and its camera setup is upgraded over that of the Mi Mix 2S. The phone aims to differentiate on price as well, as its starting variant will be available for the equivalent of $420. Its specifications are listed below.

Xiaomi Mi 8 – Specifications at a glance

Xiaomi Mi 8

Xiaomi Mi 8 Specifications
Dimensions and weight 154.9 x 74.8 x 7.6 mm, 175g
Software MIUI 10 on top of Android 8.1 Oreo
CPU Octa-core Qualcomm Snapdragon 845 (4x 2.8GHz Kryo 385 Gold + 4x 1.8GHz Kryo 385 Silver cores)
GPU Adreno 630
RAM and storage 6GB of RAM with 64GB/128GB/256GB of storage; Mi 8 Explorer Edition: 8GB of RAM with 128GB of storage
Battery 3400mAh
Display 6.21-inch Full HD+ (2248×1080) AMOLED, 600 nits brightness, supports HDR10, DCI-P3 gamut
Wi-Fi 802.11ac
Bluetooth Bluetooth 5.0
Ports USB Type-C port, dual nano SIM slots
Bands GSM: 850/900/1800/1900MHz
WCDMA: 850/900/1700/1900/2100MHz
FDD-LTE: Bands 1/2/3/4/5/7/8/12/17/20
TDD-LTE: Bands 34/38/39/40/41
Rear camera 12MP camera with 1.4μm pixels, f/1.8 aperture, Dual Pixel autofocus, 4-axis OIS
12MP telephoto camera with f/2.4 aperture, 2x optical zoom
Video recording up to 4K at 60FPS, Slow motion at 1080p240
Front-facing camera 20MP front-facing camera with 1.8μm pixels, f/1.8 aperture

The Xiaomi Mi 8 will be available in three variants: 6GB of RAM with 64GB/128GB/256GB of storage. The 64GB storage variant costs CNY 2699 ($420), while the 128GB storage and 256GB storage variants will be available for CNY 2999 ($468) and CNY 3299 ($515) respectively.

The phone will be available from June 5 at offline and online retailers in China. Xiaomi hasn't detailed international availability yet.

Xiaomi Mi 8 Explorer Edition

Xiaomi Mi 8 Explorer Edition

The Mi 8 Explorer Edition has the same internal specifications as the Mi 8. The differences are the presence of an in-display fingerprint sensor, which requires pressure activation in order to save power. Also, the Explorer Edition has an iPhone X-style Face ID competitor, using 3D facial scanning for facial recognition.

Finally, the Mi 8 Explorer Edition has a translucent back, similar to the HTC U11+ and the U12+. It comes in a single 8GB RAM/128GB storage variant, and it will be available for CNY 3799 ($593).

Xiaomi Mi 8 SE – Specifications at a glance

The Xiaomi Mi 8 Special Edition (SE) is a cheaper, lower-end variant of the Mi 8. It's the first smartphone to use the Qualcomm Snapdragon 710 chip, which was announced last week. The phone has a smaller 5.88-inch notched display, without using dedicated hardware for face unlock. Its specifications are listed in the table below:

Xiaomi Mi 8 SE

Xiaomi Mi 8 SE Specifications
Dimensions and weight 147.3 x 73.1 x 7.5 mm, 164g
Software MIUI 10 on top of Android 8.1 Oreo
CPU Octa-core Qualcomm Snapdragon 710 (2x 2.2GHz Kryo 360 Gold + 6x 1.8GHz Kryo 360 Silver cores)
GPU Adreno 616
RAM and storage 4GB/6GB of RAM with 64GB of storage
Battery 3120mAh
Display 5.88-inch Full HD+ (2244×1080) AMOLED, supports HDR10, DCI-P3 gamut
Wi-Fi 802.11ac
Bluetooth Bluetooth 5.0
Ports USB Type-C port, dual nano SIM slots
Bands GSM: 850/900/1800/1900MHz
WCDMA: 850/900/1700/1900/2100MHz
FDD-LTE: Bands 1/3/7/8/34
TDD-LTE: Bands 38/39/40/41
Rear camera 12MP camera with 1.4μm pixels, f/1.9 aperture, Dual Pixel autofocus,
5MP camera with 1.0μm pixels, f/2.6 aperture
Video recording up to 4K at 30FPS
Front-facing camera 20MP front-facing camera with 2.0um pixels, f/2.0 aperture

The Mi 8 SE will be available in two variants: 4GB/6GB of RAM with 64GB of storage. The 4GB RAM variant costs CNY 1799 ($281), while the 6GB RAM variant costs CNY 1999 ($312).

Xiaomi Mi Band 3

The Xiaomi Mi Band 3 is the successor to the popular Mi Band 2. It now offers waterproofing up to 50m for continuous connection when the device is underwater. Battery life is rated up to 20 days.

It has a 0.78-inch OLED display, and uses Bluetooth 4.2 to connect to devices. It's powered by a 110mAh battery, and will be available from June 5 for CNY 169 ($26). A variant with NFC costs CNY 199 ($31).

Xiaomi Mi Band 3

Let us know your thoughts about Xiaomi's new products in the comments below.



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Wednesday, May 30, 2018

[Update: Live in Canary] Chrome OS prepares to finally show Android files in the Files app

Update 5/30/18: The commit was merged and has gone live in Canary. See below for a screenshot.

Following a slew of Android-related commits to the Chromium Gerrit for Chrome OS, there's another we spotted which is probably the best addition yet. We've seen improvements to parental controls and the addition of Android app shortcut searches. Now we're getting a highly requested feature – Chromebooks with Android app support may soon finally be able to see all Android files on the device within the native Chrome OS Files application.

Chromebooks with support for Android apps have a major limitation right now: You can't see files in Android's /data/media, the storage location that Android applications store files for the user to access. Well, that's not entirely true since you are able to access the Android Downloads folder, but that was about it. If you wanted to access a file stored by an Android app in another directory, you either had to move it to a cloud storage location or move it to the Android Downloads folder. That's set to change.

Chrome OS

The commit message.

Now it's going to be much easier to access your Android files on Chrome OS, as you'll be able to see the entirety of your Android external storage. This is useful for a number of reasons, including applications which may download files to their own folders instead of the Downloads folder.

The flag description.

It is an experimental feature that will need to be enabled via a flag titled chrome://flags#show-android-files-in-files-app. The "Android files" option will then be viewable in the left pane of the Chrome OS Files application.

For those wanting to give it a try as soon as it's available, you'll have to wait for the commit to be merged and then switch over to the Canary builds. Canary builds are released every few days, but are generally highly unstable and not recommended for daily use. Still, not only will you be able to copy your Android files from anywhere, you'll also get all of the other Android related features we've spotted in recent weeks. That's not including any of the extra improvements that Google may have packed in too. If you switch over to the Canary build, be sure to back up all of your files beforehand and you should be good to go!


Update: Android Files section is live

As pointed out by /u/InauspiciousPagan on /r/ChromeOS, the Google Pixelbook on Chrome OS Canary now has access to Android files in the Files app once you enable chrome://flags#show-android-files-in-files-app.

Chrome OS Android Files



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Google Pixel 3/3 XL will be built by Foxconn and are Verizon exclusives in US

For the first and second generation Google Pixel devices, Google has worked with an OEM partner to manufacture the product. The contract manufacturer for both the Google Pixel and Google Pixel XL was HTC, whereas the contract manufacturer for the Google Pixel 2 was HTC but for the Google Pixel 2 XL it was LG. This time, however, it appears that Google will be going solo: New reports state that the Google Pixel 3 and the Google Pixel 3 XL will be designed entirely in-house and manufactured by Foxconn, the same manufacturer behind the Apple iPhone and Nokia-branded products.

Documents obtained by WinFuture state that Google has been looking for a company to manufacture their upcoming flagship smartphones. That company, Foxconn, has been on Google's radar before but the report says that FIH Mobile (a subsidiary of Foxconn) has been commissioned to manufacture the next flagship devices. This is a significant shift in direction for Google, as it signals that the company will finally retain total control over the design of the new devices. This comes after the news late last year that Google acquired the HTC engineers involved in the making of the Pixel phones.

A separate report by Bloomberg states that the smaller Google Pixel 3 won't have radical design differences compared to its predecessor, the Google Pixel 2. The Google Pixel 3 XL, on the other hand, is said to have a nearly edge-to-edge screen (read: it has a display notch) but that the bottom chin of the device will be thicker. Within the notch area, the Pixel 3 XL is said to have dual front camera lenses, but it's unclear what the second lens will be used for. By this point, it shouldn't be too surprising to see a Google Pixel phone embrace the notch, especially since Android P has brought better support for it.

Bloomberg states that Verizon Wireless will continue to be the sole carrier of the Google Pixel 3 and Pixel 3 XL in the United States when the device launches in October. WinFuture states that the new Google Pixel smartphones could be available as early as August or September of this year, though that information comes from "developer circles" and thus may not be accurate.


Source 1: WinFuture Source 2: Bloomberg



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Moto G6, LG G7 ThinQ, and LG V35 ThinQ will work on Project Fi

Google has announced three new phones will be available on the Project Fi network. The Moto G6, LG G7 ThinQ, and freshly announced LG V35 ThinQ will be coming soon to Project Fi. These devices join the Pixel phones, Nexus devices, and the Moto X4 on Google's MVNO. Project Fi has been praised by consumers, but one thing it has lacked is a variety of phone options. These new devices should help with that problem.

Project Fi

For those unfamiliar with Project Fi, it's a network that actually consists of multiple networks. Fi will intelligently switch to the best network depending on your location. It uses three 4G LTE networks to offer a wide coverage area. Plans start at $20 per month for unlimited talk and text and $10 per GB you've used. There is also a feature called "Bill Protection" which allows you to have unlimited data but you only pay for unlimited if you reach a certain amount of usage in a month.

New Fi Phones

Starting at the low-end, the Moto G6 is an excellent little device. It will be the most affordable Fi device at just $199.

  • 5.7-inch display
  • Dual 12+5MP cameras
  • 8MP front camera
  • 32GB of storage, microSD slot
  • 3,000 mAh battery, quick charging

The LG G7 was just announced earlier this month. It will cost $749 on Fi.

  • 6.1-inch display
  • Dual 16MP cameras
  • 8MP front camera
  • 64GB of storage, microSD slot
  • 3,000 mAh battery, wireless charging

The LG V35 is brand new and will cost $899 on Fi, making it the most expensive device offered by Google.

  • 6-inch display
  • Dual 16MP cameras
  • 8MP front camera
  • 64GB of storage, microSD slot
  • 3,300 mAh battery, wireless charging

The Moto G6 is already available for pre-order from Project Fi. The two LG phones will be available next month.


Source: Google Blog



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The Qualcomm Snapdragon XR1 is a chip for dedicated AR & VR headsets

Qualcomm, just like many other technology companies, believes there is a future in augmented reality and virtual reality technology. The two technologies tend to intersect so often that some are combining the two and referring to them both as "XR." We talked about Qualcomm's work in this area recently with the Snapdragon 3100 SoC but it looks as if the company's first dedicated chipset for augmented reality and virtual reality devices will be called the Snapdragon XR1. The chip will be used for dedicated AR and VR headsets and we're told to expect them in the second half of 2018.

The company has been working on the heterogeneous computing technology that will be shipping with the Snapdragon XR1 chipset. For many, it will look like the typical SoC that we currently see in smartphones and wearables on the market today. However, Qualcomm has been working to improve the Snapdragon XR1 in areas that will help our current AR and VR technologies. This includes UltraHD video playback, 6DoF head tracking, 3DoF and 6DoF controllers, Qualcomm's Aqstic voice UI and support for QuadHD+ (2K) displays.

We have barely scratched the surface of what virtual reality and augmented reality is capable of and Qualcomm knows this. The big areas of interest are naturally going to be virtual reality videos and games for a bit, but some feel that it's augmented reality that will actually be the breakthrough technology here. The IDC has been studying this technology for a while and their current estimates put the market at around 186 million standalone devices in consumer's hands by the end of 2023.

As with most new platforms, Qualcomm isn't expecting things to get too crazy right out of the gate. However, the team has been able to score some partnerships with the likes of Meta, Pico, Vuzix, and Vive. They will continue to market their latest flagship SoC (currently the Snapdragon 845) for high-end smartphones, but they feel the XR1 will be well suited for devices like the Oculus Go and other headsets where component cost is an important factor. As of this time, Qualcomm has chosen to not disclose the specs of the SoC, but they've developed the chip to an extent where they can start marketing it to potential partners.

The companying is positioning the XR1 as a chip that will be able to drive headsets up to 4K resolution, which makes a lot of sense considering its video decoder can also handle up to 4Kp60 video. The initial examples of the headset have highlighted the chips 3DoF tracking but it can actually handle 6DoF tracking as well. The vendor will just need to include the additional sensors in their headset and then have the software setup so that it can handle all of that additional data.


Source: Qualcomm



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The Google Pixel 3 XL may have a notched OLED display from LG

The Pixel 2 XL was almost universally praised when it launched, but it had one issue that everyone seemed to notice. The LG-made OLED was consistently blasted in reviews. As time went on, Google tightened up quality control and the displays seemed to get better. Hopefully, we won't have a repeat of the situation this year as it looks like LG will be making the displays again.

LG is Back

According to Ice Universe, a well-known Weibo leaker, the Pixel 3 XL will have an OLED display with a notch made by LG. This information was first reported by the Digital Daily, a Korean publication with no track record of Google leaks. However, the Weibo posting adds more weight to the report.

People will probably not be happy to hear that LG is providing the displays again, but Google should have the situation under control this time. We'd be surprised if they make the same mistake twice. Last year's debacle should be a good lesson in the importance of quality control.

The Notch is Real

There have been rumors floating around about the Pixel 3 having a notch, but this Weibo posting is the first reliable source we've seen. With the recent trend in smartphones to minimize bezels and the notch features in Android P, this is really no surprise.

The Korean publication mentions how LCD displays with notches cost almost as much as standard OLED panels, while a notched OLED display can be up to 25% more. This is pure speculation, but the notch could end up increasing the price of the Pixel 3 XL. It would be the first device with a notched OLED panel since the iPhone X.


We have just a few more months until Google's Fall hardware event. With the rumors of a Pixel smartwatch, updated Pixel Buds, and the Pixel 3 devices, it's looking we'll have a lot of new hardware. What are your thoughts on LG displays and notches?


Source: Digital Daily Source: Weibo

Via: 9t05Google Via: PhoneArena



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The AT&T LG V35 ThinQ is an LG G7 with an OLED screen but no notch

The LG V35 ThinQ has popped up on our radar a few times in the last couple of months. Today, LG has made the device official. The previous reports were all true: it has an OLED display without a display notch and it's exclusive to AT&T. This is the third V Series phone LG has launched in less than a year, and they all look basically the same.

LG G7 vs LG V35

The LG G7 was announced earlier this very month, so naturally, people are going to compare the two devices. The most noticeable differences are found in the display.

  • V35 Display: OLED, 6-inch, 18:9, no notch
  • G7 Display: LCD, 6.1-inch, 19.5:9, notch

The V35 has 6GB of RAM, while the G7 has 4GB. LG also put a slightly bigger battery in the V35: 3,500 mAh vs 3,000 mAh. One thing that the G7 still has on the V35 is the "Boom Box" speaker.

Pricing

The LG V35 looks like an excellent phone on paper, but one thing will likely hold it back. AT&T is pricing the phone at a whopping $900. So if you're an LG fan on AT&T you don't get the G7, but you get a similar phone for $150 more. That won't be worth it for a lot of people. Pre-orders will kick off on Friday and it will be available in stores on June 8th.

Specs

LG V35 ThinQ
Display 6-inch, OLED, 18:9, QuadHD+
Chipset Qualcomm Snapdragon 845
Memory 6GB
Storage 64GB/128GB, microSD slot
Camera Rear: Dual 16MP, Wide Angle (f1.9 / 107 degrees)
Standard Angle (f1.6 / 71 degrees)
Front: 8MP (f1.9 / 80 degrees)
OS Android 8.0 Oreo
Battery 3,300 mAh
Size 151.7 x 75.4 x 7.3mm, 157 g
Network LTE-A 4 Band CA
Connectivity Wi-Fi 802.11 a, b, g, n, ac / Bluetooth 5.0 BLE / NFC / USB Type-C 2.0 (3.1 compatible)
Colors Black, Gray
Misc Quick Charge 3.0, Wireless Charging, Fingerprint sensor, IP68, 32-bit HiFi Quad DAC, FM Radio

Source: LG Newsroom



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Intel’s elusive Ice Lake architecture shows up on a new Chrome OS platform

Intel's latest generation micro-architecture, Cannon Lake, has barely even released and yet its successor, Ice Lake, has appeared on the Chromium Gerrit on a new Chrome OS platform codenamed "Dragonegg." Ice Lake will be a 10nm+ refinement on current Cannon Lake's 10nm process and will ostensibly bring the usual efficiency and power improvements over the current generation.

Intel isn't shy about its involvement in the Chromium Project. They have a number of engineers directly contributing to the Chrome OS operating system. One of the many benefits of Intel and Google's open-source relationship is that development on new chipsets can start long before chips hit mass production. Intel seems to be getting trigger happy with the commits, however, as the latest generation architecture available is Kaby Lake on the Pixelbook.

Intel and other chip vendors are vying to get to ever-smaller process nodes (smaller process nodes mean more efficient chips) but, as Cannon Lake was delayed by two years, it is evident that leaps and bounds per Moore's Law are proving difficult. Generations are now obfuscated by refinements on existing nodes.

Micro-architecture Core generation Process node Release
Skylake 6th 14nm 2015
Kaby Lake 7th 14nm+ 2016
Coffee Lake 8th 14nm++ 2017
Cannon Lake 8th? 10nm 2018
Ice Lake 9th? 10nm+ 2019?

Ice Lake's appearance on the Chromium Gerrit comes amid reports that Intel is struggling to get high yields from the 10nm process node.

Availability notwithstanding, Ice Lake is on the cutting edge of Intel's production line and the latest platform development on Chrome OS. We saw Kaby Lake G (Intel chip with AMD Radeon integrated graphics) make its appearance just last week on the Chromium Gerrit. This yet another reminder that development doesn't stall for production issues.



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Unofficial LineageOS 15.1 now available for the Asus Zenfone Max Pro M1

Earlier this month the ASUS Zenfone Max Pro M1 received an unofficial port of TWRP. Shortly after that, it received a modified version known as the Red Wolf Recovery Project. Since then we've watched as a couple of custom ROM options have become available for the device, with an unofficial port of LineageOS 15.1 being a popular option. This port is available to the community thanks to the work from XDA Senior Member Shivam Kumar Jha. You should remember that this is an unofficial port so there are some bugs to be expected.

For instance, there is talk about a multi-touch bug that has been fixed in Oreo by Google and we will need to wait until the June patch before this gets resolved. We're also seeing talk from the community about the charging rate being low while the phone is in use, and some are experiencing the screen not turning off while in a phone call. So far these seem to be isolated issues so your mileage may vary. Check out the XDA forum thread below and download unofficial LineageOS 15.1 for your Zenfone Max Pro M1.


Check out this unofficial build in our Zenfone Max Pro M1 forum



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Tuesday, May 29, 2018

Navigation Gestures updated with pill customization and many bug fixes

Android P's new gesture control interface has a lot of fans, but also a ton of critics. Google's take on gesture navigation is just another implementation on a trend first popularized by webOS way back in the day, but more recently brought into the public view thanks to the Apple iPhone X. OnePlus soon followed suit with the OnePlus 5T and the OnePlus 6, and other OEMs like Xiaomi with the Redmi Note 5 Pro and Mi Mix 2S also now have gesture controls. We thought we would jump in and offer our own take on gestures with the Navigation Gestures app—a gesture navigation app that was the first on the Play Store to completely hide the stock navigation bar and replace it with our pill bar. Now, we are ready to release a major update to the app that brings a ton of features and bug fixes that you've all been asking for.

When we first announced this app, we had no idea how much feedback and support we were about to get. We've read over 700 emails, 300 YouTube comments, 700 Reddit comments, 27 pages on our XDA support thread, and hundreds of Play Store reviews in the span of 10 days. The app, for which there are only 2 members working on it, clearly had a lot of work to be done on it based on the feedback we've received, so we got to work addressing the most common bug reports and feature requests that we were sent. After a lot of work, we're happy to announce that the next major update for Navigation Gestures by XDA is now available.

Navigation Gestures Navigation Gestures Navigation Gestures Navigation Gestures Navigation Gestures Navigation Gestures

We would like to thank all of our supporters who purchased the premium version of the application. Your support helps us continue development on the app. This first update doesn't add any new features for premium users, but rest assured, we will be focusing our attention on adding new gesture actions for premium users once we're sure the base application is stable! Expect many new actions to come!

Navigation Gestures (Free, Google Play) →

Navigation Gestures Premium Add-On ($0.99, Google Play) →

Navigation Gestures v1.10

The changelog is massive, so I'm going to split up the changes into sections to keep things organized.

Bug Fixes and Behavior Changes

  • Added foreground service to hopefully prevent the pill from disappearing randomly. (This adds a persistent notification in your notification area, but you can hide it if you want.) Navigation Gestures Navigation Gestures
  • Fixed pill disappearing when unlocking the screen with fingerprint scanner.
  • Added "Hide in Fullscreen Apps" toggle in Settings —> Behavior (enabled by default). This will make the pill enter "hide" mode and become more transparent in fullscreen apps and games.Navigation Gestures
    Navigation Gestures by XDA

    Can you spot the pill? To unhide, simply tap or swipe up on the pill!

  • Added coloring to the navigation bar on many Samsung devices to hopefully hide the "white line" at the bottom of the screen issue.
  • Fixed the delay with the single tap gesture (Note: Double tap gesture must be set to "None" to avoid the delay.)
    Navigation Gestures

    If you're experiencing delay, disable the Double Tap action in Settings –> Gestures

  • Added "Don't Move Pill" option in Settings —> Behavior. This will stop the pill going above the keyboard.Navigation Gestures
Navigation Gestures

Pill hidden below the keyboard. Note: pill was hidden using the "hide" feature, which is by default a swipe down.

  • Tapping or swiping up on the pill when in "hide mode" should no longer trigger an action except unhiding it.
  • Reduced the minimum width and height of the pill
  • Fix crash on Gestures menu for Lollipop devices
  • Fix crash when attempting to start Assistant
  • Fix exiting Car Mode causing the app to activate even if it was off beforehand
  • Fix reboot causing the app to activate even if it was off beforehand

Feature additions

  • Added pill transparency (located in Settings –> Appearance as a part of the pill coloring option)
  • Added pill coloring/border coloring (Settings –> Appearance)
    Navigation Gestures by XDA

    Select your color and transparency. Don't like the default options? Enter a custom color!

  • Added toggle for pill shadow (Settings –> Appearance)Navigation Gestures Pill Shadow
  • Added pill corner radius size (Settings –> Appearance)Navigation Gestures Pill Corner Radius
  • Added animation duration customization (Settings –> Behavior)Navigation Gestures
  • Added horizontal (X) position customization (Settings –> Appearance)Navigation Gestures by XDA
  • Added swipe left and hold + swipe right and hold gestures (Settings –> Gestures)Navigation Gestures
  • Split-screen action has been moved to the free build (Settings –> Gestures)

Compatibility options (Settings —> Compatibility)

  • "Hide original navbar in landscape" option. If the navigation bar is showing on your device when you turn to landscape mode, this will hopefully prevent that from happening.
  • "Tablet mode" option. If you use a tablet and notice parts of the screen get cut off, try this out.Navigation Gestures Compatibility Settings

List of Features

For those of you who want to get into this app but are only just now hearing about it, here's a feature list that accounts for the most recent update:

Gestures

  • Taps
    • Single tap
    • Double tap
    • Tap and hold (long press)
  • Swipes
    • Swipe up and hold
    • Swipe left
    • Swipe left and hold
    • Swipe right
    • Swipe right and hold
    • Swipe up
    • Swipe down

Actions

  • Free
    • Home
    • Back
    • Recent apps
    • Toggle split-screen (requires Android Nougat+)
    • Open previous app (requires Android Nougat+)
    • Open Assistant
    • Hide pill
  • Premium
    • Pull down the notification shade
    • Pull down quick setting tiles
    • Open power menu
    • Skip to previous media track*
    • Skip to next media track*
    • Play/pause current media track*

Appearance (all free)

  • Toggle pill shadow
  • Customize pill color
  • Customize pill transparency
  • Customize pill border color
  • Customize pill corner radius
  • Customize pill width/height
  • Customize pill vertical/horizontal position

Behavior (all free)

  • Hide in fullscreen apps
  • Don't move pill above keyboard
  • Customize swipe and hold time
  • Customize vibration duration
  • Customize animation duration

Compatibility (all free)

  • Hide original navigation bar in landscape
  • Tablet mode fixes

FAQs

  • Help, I uninstalled the app and I can't access my navigation bar anymore!
    • Please connect to your computer and run the following command: adb shell wm overscan reset
  • This app isn't hiding the navigation bar at all on my device!
    • Due to changes made in the Android framework by certain device manufacturers (I'm looking at you, LG and Asus), the method we used to detect the presence of a navigation bar wasn't working on devices like the LG G6 and Asus Zenfone Max Pro M1. In our next release, we will make the navigation bar hiding a separate toggle so users can opt-in to hiding the navigation bar. This will hopefully fix that problem.
  • There's a "white line" at the bottom of the screen!
    • This is NOT a bug. This is a side-effect of a change we intentionally made after version 1.0.0 because without it, many Samsung, Motorola, and Xiaomi devices were reporting major bugs (eg. black screen after unlocking which made the phone unusable.) The "white line" is caused by the navigation bar being hidden 99.99% but not 100% (ie. we hiding the navigation bar entirely except for 1 pixel.) So the "white line" is actually just your navigation bar that's colored white. It's noticed mostly by Samsung owners because Samsung aggressively colors the nav bar white. We are coloring in the nav bar to hide this white line.
  • This app doesn't work on Android P beta!
    • We are using an API that does not work on Android P unless you use an obscure workaround. We are not sure if this obscure workaround will still work in the final release of Android P. To give us a higher chance of that workaround still working in P, we are choosing not to publicize this workaround. Please bear with us!
  • Uninstalling the app doesn't bring back my stock navigation bar!
    • Do not uninstall the app unless you first disable the pill in the app. There is no way for our app to detect when it is being uninstalled, so we can't revert the changes it makes if you uninstall it. Please first disable the pill and then uninstall it like normal.
  • Pill doesn't work with screen pinning.
    • We have no way of simulating a long press on the back button without root. A tentative solution we are looking into is detecting when the phone enters a pinned screen state and disabling the pill to bring back the stock nav bar.
  • The app hides the dock in Samsung DeX.
    • Apparently, the dock in DeX is seen as a navigation bar. We'll see if we can detect DeX and just disable the app when that happens.
  • Can we add a feature where the pill is in its own separate area so it doesn't overlap with certain UI elements?
    • Very likely no, sorry. We are already pushing the screen content down to hide the nav bar. Adding this feature would require us to push the screen content up as well. We can't have it both ways.
  • Can we hide the pill when on the launcher?
    • Yes, a future release will allow for hiding the pill when you are on your home screen.
  • Can we have the pill open a certain app?
    • Yes, that is planned for a future release.
  • Can we have the pill open an app launcher?
    • That is a bit more complicated since we have to consider caching the list, but it's possible. It's not a priority, but we'll consider it!
  • Can we lock the screen?
    • There are 4 ways we know of to do this, and none of them are ideal. There isn't a simple "lock screen" API (well, not until Android P) that we can use that doesn't have its own share of problems. Nova Launcher's approach is probably the best solution, though, so we'll likely just do what they do. It's planned, though!
  • Can we take a screenshot?
    • Pre-Android P, the only way to do this is with the MediaProjection API (the one that lets you do screen recordings.) It's very performance intensive but possible to do.
  • Can we add special root actions?
    • Yes, we planned to have them for this release but had to push them back.

Feedback and Support

Feedback is very important for us. While we are blessed to have access to a large team that owns a wide variety of devices from several different device manufacturers, it's difficult for us to ensure a bug-free experience on every device. If you are having trouble with our app, don't hesitate to email us or post in the official XDA support thread.

We plan on adding additional features in coming releases to give users more options for swipe gestures and actions. We hope to provide an experience that can replace the navigation bar on your device. If you feel that we should add a feature or two to make that happen, then please reach out to us with your ideas!



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All Nokia phones from HMD Global will get Android P

Hot off the heels of their announcement of the Nokia 5.1, 3.1, and 2.1, HMD Global has shared some good news regarding Android P. The company's Global Marketing Manager, Niel Broadley, confirmed that Android P will be coming to the entire Nokia portfolio. This is part of their commitment to fast and pure updates.

All devices from the low-end Nokia 1 to the flagship 8 Sirocco will receive Android P. That, of course, includes the freshly announced devices from earlier today. Most of these devices are still in the 2-year guaranteed update window that Google demands for flagship updates. The Nokia 7 Plus already has Android P as a member of the beta program.

HMD Global has done a great job at keeping their devices updated. Android Oreo rolled out to the Nokia 3 in AprilAndroid 8.1 was sent to the 6 and 5 in March. HMD Global has also supported the Android Enterprise Recommended Program. That's thanks in large part to their commitment to Android One and Android Go, which are essentially stock Android devices. It's amazing how much easier it is to keep phones up to date when there isn't OEM skins or carriers to worry about.


Source: Android Authority



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Nokia 5.1, Nokia 3.1, and Nokia 2.1 are budget Android One devices with Android 8.1 Oreo

HMD Global has announced three new devices in their budget Nokia line. The Nokia 2.1, Nokia 3.1, and Nokia 5.1 are all firmly in the low-end to the mid-range category, just like their predecessors from last year. Expand the charts below for a full run-down of the specs.

Nokia 2.1 Specs

Nokia 2.1
OS Android 8.1 Oreo (Go Edition)
Display 5.5-inch 16:9 720p (1280×720)
Chipset Quad-core Qualcomm Snapdragon 425
4×1.40GHz Cortex A53
GPU Adreno 308
RAM 1GB
Storage 8GB, MicroSD slot
Rear camera 8MP
Front camera 5MP
Battery 4000mAh
Charging MicroUSB 2.0
Security Passcode
Connectivity Wi-Fi 802.11b/g/n
Bluetooth 4.2
OTG, 3.5mm jack
Dimensions 153.6 x 77.6 x 9.67mm
174g
Colors Blue/Copper, Blue/Silver, Grey/Silver

Nokia 3.1 Specs

Nokia 3.1
OS Android 8.1 Oreo
Display 5.2-inch 18:9 HD+ (1440×720)
Gorilla Glass
Chipset Octa-core MediaTek MT6750
8×1.50GHz Cortex A3
GPU Mali-T860 MP2
RAM 2GB/3GB
Storage 16GB/32GB, MicroSD slot
Rear camera 13MP
Front camera 8MP
Battery 2990mAh
Charging MicroUSB 2.0
Security Fingerprint sensor
Connectivity Wi-Fi 802.11a/b/g/n
Bluetooth 4.2, NFC
OTG, 3.5mm jack
Dimensions 146.25 x 68.65 x 8.7mm
138.3g
Colors Blue/Copper, Black/Chrome, White/Iron

Nokia 5.1 Specs

Nokia 5.1
OS Android 8.1 Oreo
Display 5.5-inch 18:9 FHD+ (2160×1080)
Gorilla Glass
Chipset Octa-core MediaTek Helio P18
Up to 2.0GHz
GPU Mali T720 MP3
RAM 2GB/3GB
Storage 16GB/32GB, MicroSD slot
Rear camera 16MP
Front camera 8MP
Battery 2970mAh
Charging MicroUSB 2.0
Security Fingerprint sensor
Connectivity Wi-Fi 802.11a/b/g/n, Bluetooth 4.2, NFC
FM radio, 3.5mm jack
Dimensions 151.1 x 70.73 x 8.27mm
Colors Copper, Tempered Blue, Black

The biggest difference from last year's models is the 18:9 display for the Nokia 3.1 and 5.1. HMD Global has also upgraded the processor in the Nokia 5.1 to a MediaTek chip this time around. Software updates will remain fast and consistent as the 3.1 and 5.1 are based on Android One 8.1 Oreo and the 2.1 has Android 8.1 Oreo Go Edition.

The Nokia 2.1 will go on sale in July for just $115. The Nokia 3.1 will go on sale in June from €139 to €169. The Nokia 5.1 will go on sale in July from €189 to €219.


Source: HMD Global Via: Android Central



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Sony Xperia XZ2 Review: Revamped Design & Improved Camera, Same Steep Price

Sony's Android smartphone endeavors stretch back quite some time, starting with the Sony Ericsson, X10 series in 2010. Since then, Sony has struggled with the typical highs and lows of the industry that led them to what most people know Sony smartphones by: the redesigned Z series with a designed dubbed "OmniBalance". This flat glass and aluminum sandwich defined the brand for nearly five years. Known by their massive top and bottom bezels – the chin and forehead – dedicated camera buttons, and candy-bar design, Sony phones were set apart from the rest of the market; for better or worse. Now, the new Sony Xperia XZ2 looks to change things up for the first time in many years.

Fast forward to 2018 and Sony is ready to reinvent itself with a brand-new design that both brings some of the Sony of old, and also borrows from where the rest of the market finds itself today — or in some cases, yesterday. While Sony's mid-range lineup is quite a mess of letters and numbers confounding which device is the better one, their flagships for the past few years have settled on the simple XZ branding. There is the flagship, the compact, and the alternating uber-flagship usually defined by the Premium moniker. Today I have the primary Sony flagship, the Xperia XZ2 (US version), so let's see how it stacks up.

In this review, we'll take an in-depth dive into the Sony Xperia XZ2. Rather than listing specs and talking about how the experience felt, this feature attempts to provide a thorough look with contents relevant to our reader base. At XDA, our reviews are not meant to tell a user whether a phone is worth buying or not — instead, we try to lend you the phone through our words and help you come to the decision by yourself. Before getting started, let's get the index and specification sheet out of the way:

Design & DisplaySoftware & PerformanceCameraBattery Life & ChargingOdds & Ends

Conclusion

Device Name: Sony Xperia XZ2 (US Version) Price USD 800
Android Version Sony Xperia UI w/Android 8.0 Oreo (May 2018 patch) Display 5.7″ 18:9 Full HD+ (1080×2160) HDR Display, TRILUMINOS Display, X-Reality Engine, SDR>HDR Upconverting, Dynamic Vibration System, Gorilla Glass 5
Chipset Snapdragon 845 4x 2.8Ghz Kryo 835 & 4x 1.8Ghz Kryo 835; Adreno 630 GPU Sensors Fingerprint, Accelerometer, G-sensor, Electronic Compass, Gyroscope, Proximity, Ambient Light Sensor, RGB
RAM 4GB LPDDR4X Battery 3,180mAh; Qualcomm QC3.0, USB-PD; Wireless Fast Charging
Storage 64GB Internal + Expandable Micro SD Connectivity USB 3.1 Gen1 Type-C; Bluetooth 5.0 (aptX and AptX HD);  NFC; GPS, GLONASS, BeiDou, Galileo; Dual nano-SIM slot
Rear Camera 19MP Sony IMX400 Exmor RS 1/2.3″, f/2.0, 25mm G Lens, 1.22 µm pixel size, EIS, Sony Steady Shot Intellgent Active; 4K 30FPS / 1080p 960FPS video / 1080p & 4k HDR rec.2020 Front Camera 5MP Exmor R, f/2.2, EIS, 1080p 30FPS video
Dimensions
& Weight
153mm x 72mm x 11.1mm
7.0 ounces (198g)

Sony Xperia XZ2 Design & Display

Sony's new design language has caused quite the controversy (yet also some excitement) when it was announced, as it is a clear departure from that old but beloved design. Gone is the old flat sandwich, now replaced by a portly and rounded body. Sony claims this design was more fluid and is better-suited to fit in your hand, and while I am usually one to dismiss claims made by manufacturers like this, it is actually an incredibly comfortable phone to use, even if some feel its looks are a little boring.

Sony Xperia XZ2 Design

The Sony Xperia XZ2's largest departure – its curved back – comes to a peak just below the fingerprint sensor, dead center on the back. Above the not-quite-indented-enough fingerprint sensor is Sony's familiar 19MP camera sensor, laser auto focus module, flash, and what I can only determine is the dedicated white balance sensor. Thanks to their new placement near the middle of the back of the phone, the camera array no longer is easily interfered with by fingers while taking photos, something people with long fingers like myself have to deal with on poorly-mounted housings. However, this is offset by the fact that the fingerprint sensor is placed too low and is not easily distinguished leading to a slightly-worse setup than what the Galaxy S9 has. During the first day I tried to unlock my phone quite often with the camera, but you quickly get accustomed to the setup and it becomes second nature. The scanner is a very nice glass-topped sensor that is large, unlike the new pill-shaped trend others are going with. Lastly there is both Xperia and NFC branding on the back, but neither stick out as distractions, and are actually attractive and distinctive branding. Overall, I am personally in love with this design. Sony's ergonomics are excellent, and despite the phone being very heavy (198g) and quite large falling between the Galaxy S9 and S9+ (despite its smaller 5.7" display), holding it feels like a mix of the old and the new and if you were a fan of the way phones used to feel before they all went slim and edgy, you might find solace in the Xperia XZ2's design. It is also of note that the back and front are both encased with Gorilla Glass 5, but mine already has a pretty bad scratch along the back despite its advertised scratch resistance, and due to the design of the back, you are likely to amass more scratches under the fingerprint scanner.

Gracing the front of the device is Sony's first tall aspect flagship 18:9 display coming in at 5.7" on the diagonal. While many other OEMs have been going for as little bezel as possible, Sony has brought their own flair to the phone with sizable – especially for 18:9 – bezels and front-firing speakers. On first inspection the bezels are obnoxious, but in usage they have their own defined charm. However, they are not symmetrical which might bother the more OCD among us. Sony is also one of the last OEMs that's still putting their branding on the face of the device, but while using the phone I hardly even notice it since the color does not really stick out against the black phone given it's quite dull, unlike the bright silver branding LG and Samsung phones used to have.

On the top of the front you will find your traditional proximity and light sensors, alongside a small LED light for notifications and a solid 5MP selfie camera. If I had to make a complaint it would be that the ambient light sensor is placed near the extreme left corner, which means when you are holding the phone in landscape your hand or finger can place a shadow over that area and cause the display to dim. It is the most picky of things, but once you have it happen it does get annoying. The left side of the phone is completely barren, no AI button to be found here. The bottom houses a USB-C port with QC3.0 and USB-PD, a microphone, and no 3.5mm headphone port — yes, despite Sony's heritage they killed the headphone jack. The right side of the phone has Sony's dedicated 2-step hardware camera key, power button in the middle of the device and a volume rocker near the top. This arrangement might sound weird and it sure takes some getting used to, but taking photos with this setup is actually delightful. The camera button sits right where your right forefinger sits, and the volume rocker (which is setup for zoom) is at your left forefinger. This makes operating the camera without touching the display a breeze and feels more like a small dedicated point and shoot than a cell phone, I'll discuss this further in the camera section. Buttons are a sticking point for me and Sony nailed them. They are rather small, but their action is distinct and they have the right amount of feedback and zero wiggle or movement. The top edge houses another microphone and dual-SIM tray that doubles as a SIM/SD holder depending on your particular model. Sony is still stuck in the early 2010's though, as removing the tray causes the phone to annoyingly reboot — but at least you can remove the tray without a SIM removal tool, so there is that.

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Sony Xperia XZ2 Display

In a first for Sony, the Xperia XZ2 and XZ2 compact forego their 16:9 wide displays for 18:9 tall ratios. Unlike the notched and rounded OLED displays many others are utilizing, Sony keeps things basic with a 5.7" FHD+ "squared corner" display. Basic is not always a terrible thing though, as this is one of my favorite LCD displays to date, despite its apparent lack of resolution. As they did in previous years, Sony has brought over its Triluminous display technology and X-Reality engine from the Bravia line of premium televisions, and this year they improve upon that with SDR to HDR up-converting. While I found the initial white point to be a little on the blue side, Sony includes three different display profiles – an sRGB "Professional" mode, Standard Triluminous mode, and super vibrant mode and a custom white balance adjuster available for all three modes. The SDR to HDR upconverting can also be switched on or off if it is not your preference. I like this user choice approach from Sony, as they allow you to adjust everything in any of the modes, unlike Samsung who restricts white point adjustments to the poorly calibrated and oversaturated Adaptive mode. The display gets bright, but not extremely so like a Samsung panel or the new LG G7 and it is also highly reflective adding up to a usable but poorer outdoor experience compared to its flagship competition. It is disappointing as having a good and bright display in the Florida sun is near essential and is really the displays only weaker point. As I mentioned earlier, you will not find rounded corners on this display and after a few days I honestly can say I do not miss them. Rounded corners belong on phones with notches and rounded bottoms, not slab style devices.


The Sony Xperia XZ2 display is also HDR10 certified with Amazon, Netflix, and YouTube all supporting the device, as they do others. In comparison to the iPhone X and Galaxy S9+, I personally enjoyed the Xperia display playback in HDR more as the colors felt like they were more true to life. The Samsung and Apple phones felt like they pushed a little more toward unrealistically warm tones although they do have the AMOLED benefit from the insane contrast ratios their tech affords. This though ultimately comes down to personal preference and all of the devices really do a great job with HDR content. Along that HDR display, Sony also offers to "upconvert" SDR to HDR. This is hit and miss, as it can look fantastic but only in a few scenarios. If your primary usage is watching YouTube videos and the like, then you will likely want to keep this disabled.

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Something you usually will not find in the display portion of a review is the vibration motor. Sony touted a brand-new, considerably larger, vibration motor for the Xperia XZ2 and it can instantly be felt. Sony also tied this into the audio system to provide a haptic feedback of sorts for music and videos. This is probably the biggest gimmick on the entire phone, but personally I like it. It does come with some issues though. The biggest problem is a bug when you exit the media application but playback is still ongoing, which causes the vibration to just stop and then start, and then get weak, and then stop again. If you leave the application as the foreground you don't face any issues, and it does a good job matching it to the audio being played back. The setting does have 4 settings that I call: Off – Small Sub – Large Sub – and Obnoxious. My personal favorite is Small Sub, or "mild" as it is defined in the OS, and those who I have shown it off to say it feels like a small subwoofer hooked up to a home theater system. With this new vibration motor Sony also added subtle feedback throughout the OS like when you adjust the brightness, change the hours for an alarm, and so-on much like iOS does and is very much appreciated. The quality is nowhere near that of the Taptic engine in the iPhone whose distinct taps are sharp and accurate, though it is a little better than the one found in the newer Samsung devices. I do wish there was an intensity control like that found on the Galaxy S9 as general vibration can be a little harsh, but the shorter Sony added vibrations feel amazing. It is absolutely a gimmick, but with a few revisions I could easily see it being a nice feature other OEMs implement.


Sony Xperia XZ2 Software & Performance

I feel like I need to preface this section by saying Sony utilizes what I call stock+. This is not "straight-up AOSP" nor is it like a Google Pixel's ROM, instead it adds a few more customization options and features like HTC or Motorola's software. You will not find as much customization as you would on Samsung or Huawei ROMs, but Sony does add some useful software to enhance the experience.

First off, how does the XZ2 perform? While the Sony Xperia XZ2 is not quite as performant in day to day smoothness and responsiveness as the Google Pixel 2, I have found the Sony Xperia XZ2 to be above the rest of the competition especially in how regularly responsive it is. Through my nearly two weeks of testing there was no period where the device was laggy, unresponsive, or had even the smallest of delays in performing an action. That being said, the phone did have a few occasions where an animation stuttered slightly mainly while dropping the notification shade, but this was neither reproducible nor a big problem. Part of the remarkable system performance is due to the Qualcomm Snapdragon 845 chipset which we have seen perform admirably in every device it has launched with. Unfortunately, Sony decided to include only 4GB of RAM for US variants and while my device never went above 3.1GB of usage with roughly 700MB free, this is a disappointment on an $800 flagship (luckily, other regions have access to a 6GB variant, and you could import one). I have strongly felt that very lightly-skinned and not-quite-feature-packed phones just don't need 6GB or 8GB of RAM, but at this price it should at least keep up with other devices on the market especially when companies like OnePlus are offering, and have been offering up to 8GB of RAM at a significantly cheaper price.

While I did not do the entire gamut of testing Mario did on his OnePlus 6: Speed, Smoothness, and Gaming review, I did do some of the same testing on the Sony Xperia XZ2 related to application launching and UX smoothness (mainly due to popular demand!). I would highly refer to his article to catch up on exactly how we do this testing and what it reflects. I will be showing my testing in comparison to his done with the OnePlus 6 and Pixel 2 XL. It is very important to note two things, firstly any application updates and changes between testing periods could bare an impact on these results, and given that this isn't a dedicated performance analysis, we did not minimize extraneous variables to the same extent. While they were done roughly within a week of each other, we all know the pace Google pushes out updates, even behind the scenes (in particular, the YouTube app has gotten a small but significant UI revision in that time). Secondly, my device was running fully loaded. I had 300 applications installed as indicated in the settings menu as I wanted to reflect the real world performance you would see after using the phone for a few weeks, not just best case scenario. This might not have much of an impact either, but it renders the results less commensurable with the ones obtained for previous articles.

Sony Xperia XZ2 Performance

First up is the UX speed and app launch times. As you can see in the charts below, the Sony Xperia XZ2 performs right to where I expected it to running toe to toe with the OnePlus 6. YouTube is marginally quicker, Gmail is slightly slower, and the PlayStore is quite a bit slower. The thing to really take away from this testing is not the nearly imperceptible differences you see between the OP6 and XZ2, but is instead the jump the Qualcomm 845 has over last years 835 in the Pixel 2 XL. Something I appreciated in these results is the consistency of the testing, the Sony Xperia XZ2's consistency was sharp with very few peaks and valleys – something even the OnePlus 6 could not match. This responsiveness and reliability is something I noticed in my day-to-day usage where there was no single occasion I can recall an application hanging on the splash screen or not opening exactly when I hit the icon.

Sony Xperia XZ2

The second area of day to day performance we are going to be looking at is UI smoothness. Again, Mario's OnePlus 6 article goes in-depth on our methodology of testing, whereas in this article we are going to focus primarily on the results compared to what I actually felt while using the phone. As I mentioned earlier, the XZ2 smoothness – while fantastic – is not the "non-chloric, silicon-based kitchen lubricant" that Google must have borrowed from Clark Griswold, and these composite app navigation tests reflect that.

Sony Xperia XZ2 OnePlus 6 vs Sony Xperia XZ2 performance Google Pixel 2 XL vs Sony Xperia XZ2 performance Sony Xperia XZ2 OnePlus 6 vs Sony Xperia XZ2 performance Google Pixel 2 XL vs Sony Xperia XZ2 performance Sony Xperia XZ2

The Sony Xperia XZ2 never feels quite as smooth as the Pixel 2 XL does in scrolling and application responsiveness, but it is a step above any other device I have used to date including the Galaxy S9+. Similarly, application launch times are fast and reliable rarely succumbing to hiccups, lag, or unresponsiveness and even outperform the Pixel 2 XL, but that is more due to the Qualcomm Snapdragon 845 than it is actual system tuning, I presume. All of that being said though there are two areas where the device does not feel quite as responsive. The first is the unlock speed with the fingerprint sensor. If you are coming from a Huawei or OnePlus device you will absolutely notice it since those phones feel like there is zero delay in unlocking. The delay is less perceptible compared to a device like the Galaxy S9 where there is a short wait after placing your finger on the sensor. The second is while taking photos. As I will discuss in the camera review further on, there is a massive delay compared to other flagships in terms of taking the shot and the shot being reviewable on the right of the display. Taking a shot side-by-side with the S9 the delay is nearly doubled. Now, this is not the actual responsiveness of the shutter, that is just as good as the rest, just the time until the phone visually tells you the photo was taken via a thumbnail. This does not affect day to day usage unless you are like me and take a shot, see how it came out, and then shoot another. Further, the camera has a burst mode which is impressive churning out 100 shots in a burst, much like the Galaxy S9, but at an insane file size of 6MB per shot compared to the S9's 2.3MB – a difference of over 2.5x. I think the delay in the camera comes down to Sony's application and not an actual representation of system performance.

Sony Xperia XZ2

Sony Xperia XZ2 Software

When it comes to the software I tend to enjoy much of what Sony does here. I personally tend to find AOSP bland, and while Google continues to add useful features to what most consider "stock Android", additions like Sony's Stamina Mode have their place on the device. Sony's skin has a colored settings menu much like Android P and is not endless lists of settings and changes, instead it is a colorized approach to what AOSP offers with a few extra settings here and there. The dialer and contacts menus are derivatives of AOSP and missing Google specific features but includes things like a visual voicemail service. There are added haptics throughout the OS to better make use of the enhanced haptics motor, "Xperia Loops" which add a neat circular line animation while doing things like unlocking the phone, plugging in the charger, and other stuff. It is a weird but really neat addition and just adds to those things that make this phone look and feel its own. It also has a statusbar icon editor, although I had to use another application to kill the NFC icon, and my personal device in these screenshots has the "smallest width" set to 476 in Developer settings and my font is set to large.

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One of the things I found especially interesting is how Sony provides one of the best support applications I have ever seen on a phone complete with easy to use do-it yourself guides, hardware test suites, and more. On the surface it might seem useless, but it easily allows you to test components people often feel fail like the proximity sensor, light sensor, gyros, and more without having to go into any sort of testing men… other OEMs should take note and provide this.  There is the Xperia backup and restore service that will backup your phone to the cloud, or even better to your SD card complete with password security. Sony Dual-Shock controller support natively as well as an extensive media casting and server service makes this phone a multimedia powerhouse. The Sony Xperia XZ2 also has Xperia actions, similar to Moto Actions, that allow you to set things to occur based on location or time. It's a neat way to control your phone, but with the inclusion of night light modes, Do-Not-Disturb settings, and other native Android services these sorts of controllers are not as useful as they once were and are thankfully mostly out of the way.

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Some of the more useful features I enjoyed were the clock options for the ambient display and lockscreen. It also gives you the ability to hide old notifications from the lockscreen after you unlock the device, it also sports the old Nexus-style ambient display that is partially interactive and lights only on new notifications or when the phone is lifted and is a welcome addition for those like myself who hate the battery drain always-on display modes bring. This is not an Always-On-Display mode like many other phones have, but since this is an LCD panel it is a nice compromise allowing you to easily and quickly see notifications and even dismiss them on a simple black and white screen.

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What doesn't have its place on this phone are the significant number of applications Sony added from Amazon and their own junk. The Xperia Lounge? Why is this here, and why do I get notifications from it? There are two applications – Videos and Video & TV Sideshow – that are actually one application but has two entries in the app drawer. The Sideshow application, which is pretty awesome as a remote if you also have a Bravia TV, appears to be an add-on to that Videos app because changing a setting in one is reflected in the other and vice-versa. Regardless of its usefulness seeing a number of Amazon applications like the Amazon Photos app, which is also attainable through the Album application, and AVG security are just annoying especially on an "unlocked" phone. There is a "Themes app" that is totally useless as the themes just link to the Play Store or are plain broken on this phone and a few other oddities that just don't belong. Most of the applications are removable or can be hidden and can be worked around with little to no effort, but you should not need to do that on an $800 phone.

On a much better note though, Sony follows my preference for software updates. While the phone is still regrettably on Android Oreo 8.0, they have released security patches reliably for the XZ, XZ1, and XZ2 – my XZ2 was on the May update for this review. Sony is a major contributor to AOSP and has been involved in the community with their developer portals and bootloader unlocking programs, so seeing Sony flagships being maintained with security patches is par for the course for them, but is absolutely something that other should be following. Of note, the Sony Xperia XZ2 can have its bootloader unlocked but you will lose the DRM keys, an essential part of the camera experience, it is annoying that they are still doing this, but at least we have the option and hopefully it will not be an issue in the future. The Sony Xperia XZ2 is also part of the Google P Developer beta and should hopefully get P soon after it launches. You can see an overview of that in this video I made below. While Android P is neat, this Beta is absolutely not daily driver material.

The software is not perfect though. As I noted in the performance section the phone does have the rare smoothness issue or oddity. I also have had a reoccurring camera bug that causes the camera to throw an error that closes the application. Oddly though, accessing the camera through another method actually fixes this, so if I get the error long pressing the camera key, double pressing power fixes it and vice versa. It is a weird and annoying bug but one I expect fixed in short time.

Outside of the small hiccups I mentioned, Sony has a polished Android experience that is modified in all the right places but suffers from bloat overload. I appreciate what Sony does here with their stock+ approach to Android and I think the only complaint Samsung or Huawei users could have would be that it is a little boring, but all stock Android versions are.


Sony Xperia XZ2 Camera

Sony has been the major supplier of camera sensors for the entire industry for a long time now and chances are if you look at a spec sheet you will find the familiar Sony IMX branded sensor. This is for good reason, Sony makes good sensors and they are found in nearly every single phone on the market. However, much like Samsung's display and smartphone companies are separate, Sony's smartphone and camera sensor divisions are separate and although they can get access to the latest and greatest sensors, Sony phones have never been the best performers. However, the Xperia line does benefit from their camera history with the "BIONZ for Mobile" processing chip and "G" branded glass – both derivatives of tech from Sony's full form cameras. So how does the XZ2 stack up against the best of the rest? Quite well, but ultimately it all comes down to your personal preference as I believe none of the current flagships have objectively bad cameras anymore, they just have individual traits that might or might not suit your needs.

Firstly lets go over the specs. On paper the Sony Xperia XZ2 has a rather conservative f2.0 22mm Sony G lens, which lets in considerably less light than competitors f1.7 or even the f1.5 the Galaxy S9 is capable of. The sensor is a 19MP "Motion Eye" 1/2.3" Exmor RS model that is lacking both the dual-pixel autofocus system and OIS the S9 offers — and although the 19MP sensor offers more resolution, that resolution is on an overall smaller physical sensor further hindering low light capabilities. Sony does take a step above the Galaxy S9 when it comes to video recording though as its sensor is capable of BT.2020 HDR recording at both 1080p and 4K resolutions – but only at 30fps – and maintains its 1080p resolution at a blistering 960fps ultra slo-mo for .02 seconds. Ultimately, when it comes to the raw hardware and capabilities the Sony is the underdog in most areas as many other Qualcomm 845 devices are offering 240fps slo-mo and 4K@60fps.

I have all the original resolution (they are compressed on this site) photos and videos used for this review plus a lot more stored in a shared album on Google Photos so feel free to check those out.

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Sony Xperia XZ2 Still Photos

Probably the biggest stand out feature of the camera experience on a Sony is the camera button. As I mentioned earlier, the Sony Xperia XZ2 has Sony's dedicated camera two stage button that works like any other dedicated camera, press it half way for focus and all the way to take a photo. Long pressing the button will also open the camera application as will double pressing the power button. You can also have it set to capture a burst photo when the button is held down which the system will allow you to select your favorite from, a neat aspect to this is that Google Photos also works with this meaning you really never have to use the built in gallery. This burst can shoot up to 100 frame bursts at full resolution with no perceptible slowdowns.

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What I don't like is that the dedicated shutter button can do burst or single shot whereas the on-screen button can do both, single press for single fire, and hold for burst. The camera UI is simple and very easy to get used to. Your primary mode is "Superior Auto" which was determining photo scenarios long before the popularization of "AI" branding on all the things. It will quickly adapt automatically to landscapes, portraits, macro, and more adjusting things like detail, sharpness, and more as it is needed for whatever your shooting. You can swipe to the right to swap between selfie and rear camera and swiping up and down adjusts modes. In typical Sony fashion the flash also has multiple uses outside of On and Off, featuring Auto, Fill Flash, Red-eye reduction, and flashlight modes – something professional users will enjoy.

Sony Xperia XZ2 photo Samsung Galaxy S9+ photo vs. Sony Xperia XZ2 photo

Speaking of professional controls, the Xperia XZ2 has a manual mode – sans RAW capture – that brings with it your typical fare of shutter speed, ISO, focus, and white balance controls. A special addition that I especially appreciate is the metering mode adjustments complete with Face, Multi, Center, Spot, and Touch options. I have never been one who uses Manual mode on a smartphone, mainly because smartphone photos always have that "taken on a smartphone" look to them which is something the Sony does not suffer from quite as much which we will discuss later. Sony's Manual mode is not the best in terms of features or layout, but it's settings, options, and final product more reflect those of their dedicated cameras which I like. Despite Sony providing excellent software, they are not fully using the Camera2 API which is rather bizarre. This means most versions of the GCam Mod do not function at all, or are limited as to what the hardware is actually capable of and also causes the lack of RAW capture. None of this really impacts the phone in any large way, but it may affect some users adversely.

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The settings menu is barren if coming from a Samsung or Huawei device and feels straight out of Android 4.0, but it is functional. I am talking about this here as the settings menu is different in the camera mode from video mode offering different options and so-on. Default the camera sets to 17MP 16:9 but you can, and should, toggle that to the full sensor readout of 19MP at 4:3. Below that are features like Predictive Capture and Auto Capture. These features, while useful, have found themselves to be a little annoying in my personal use, causing lag in the camera application while trying to shoot because the phone is also taking photos when you are preparing for yours. It's one of those features that has a time and a place but can get in the way otherwise. There is also object tracking for autofocus and the standard subset of options like grid lines, touch capture, location saving, and more. My personal favorite option is the lens correction setting allowing you to adjust between Image Quality and Lens Distortion corrections. This is a setting that few if any will ever know what to actually do with, as it is traditionally handled in the camera and normally affects RAW photography, something the Sony Xperia XZ2 is not currently capable of, and is not usually something you find as a user facing option. I believe this is something that actually affects all smartphones on the market today, but their software compensates for it automatically since they are already retouching photos to such a high degree. The Xperia does not really mess with your photos as we are about to discuss so it provides this option for those who want even less adjustments to their photos.

Sony Xperia XZ2 Samsung Galaxy S9+ vs. Sony Xperia XZ2

As I mentioned earlier, no flagship today really has a bad camera and the Xperia XZ2 follows the current crop of great to excellent smartphones. Photos taken with the phone are bright, colorful, well exposed, but that is what we have come to expect from the rest of the market. I found in my time with the phone that the photos were usually more life-like with shadows that had the proper brightness, textures maintaining their finer details, and the colors being nearly identical to what I perceived with my eyes. This is in sharp contrast to what I see with the S9+ – whose camera is vastly toned down from prior Samsung devices – that still tends to 'enhance' the extreme blues, reds, and greens like flowers, grass, and sky.

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However, what really sets the Sony Xperia XZ2 apart from the rest is that it lacks much of the post processing other devices are known for, especially with the onset of image stacking a process most OEMs are using to add multiple exposures and enhanced noise reduction to their photos. This is true for every single photo mode and video as well, and the front camera. While this can make more lively, punchy photos with smooth textures, it also can cause a photo to lose the nuance and the finer grain that photography has had since its inception. Neither approach is wrong, but if you are like me and you find yourself kind of lost in the search of smooth pixel perfection and appreciate an appropriate amount of grain and texture, you will absolutely appreciate the Xperia XZ2. I have noticed that the Xperia XZ2 is very fast at capturing the white balance of a scene – usually warmer in the Florida sun – likely due to its dedicated sensor, avoiding that overly cool almost sterile white balance phones like the Pixel is known for. Also of note is that the file sizes are nearly double or more what you get out of the S9+, while some of that is due to the higher MP count, I also believe they are applying less compression to their JPEG's providing more detail and information in the photos.

Sony Xperia XZ2 Samsung Galaxy S9+ vs Sony Xperia XZ2

Once the light level goes down things change in favor of the competition who leverage their photography on image stacking and wider apertures. In a vacuum the Xperia takes fine photos in low light. However, devices like the Pixel 2 XL and Galaxy S9 exist so the Xperia ultimately underperforms. Thanks to limited post processing you don't generally find the over-smearing that plagues many phones, but due to its small sensor with high resolution, no binning options, no OIS, and smaller f2.0 lens, you just can't easily get the same great photos in low light handheld. However, despite the cards being stacked against the XZ2 even in low light, it is capable of some really great shots. The weather has been fairly terrible and rainy down here in Florida with two washout weekends back to back, I will be trying to get some night comparison shots for another article in the future!

Overall the Sony Xperia XZ2 appeals to the photographer in me. I enjoy the finer settings and adjustments in the camera application, the complete lack of the over-processing that has run rampant in the market, and the final results that the XZ2 puts out. It is not the best camera on the market in every scenario but it is fairly well rounded and bucks the trend and is mostly successful in doing so.

Sony Xperia XZ2 Video

Video is more of the same great experience I found in the stills (not overly processed) and consistently delivers a realistic representation of what was actually there. The XZ2 offers a few HD and better recording options including FHD (1080p), FHD@60p, UHD (4k). I am a little disappointed that it does not offer 4K@60p or 1080p@240p especially since the phone brings the same Snapdragon 845 and dedicated video memory that the S9 has, but in its place it does have HDR recording in both 1080p and 4K. It is important to note that the HDR that Sony brings to the table is not the same faux-HDR'eque video that Samsung offers with its "HDR Tone" video. HDR Tone is simply widened color ranges but conforms to no specified color profile, HDR on the Xperia XZ2 is true HDR recording in the rec.2020 color space.

There are positive and negatives to this though as Samsung's boosted colors can be played back on any device whereas Sony's should only be played back on compatible HDR devices. Playing back HDR video on non-HDR devices can cause the video to appear a little more lifeless so it is not something you want to have enabled all the time, especially if you are planning on sharing your content. If you were worried about the lack of OIS on the Sony Xperia XZ2 for video, it is not something you need to worry about as nearly all video captured looks fluid and smooth, but especially if you record in 1080p30 with Sony's excellent Steady Shot Intelligent image stabilization. Traditionally, I am not a fan of EIS only solutions like the one employed by the first Google Pixel. While impressive, it suffered from jarring 'reactions' to movement instead of a fluid continuous shot. The Steady Shot on the Xperia XZ2 trades that poor experience for an excellent 5-axis stabilized result. The XZ2 is also capable of super slo-mo at 960fps building on the 720p option on the XZ Premium with a 1080p setting. In doing so they did drop the captured time in half. I also feel that this is not true 1080p, and I am not alone. Overall, it is a neat party trick but outside of ideal scenarios and showing it off, you won't have much if any use for it in day to day life and 1080p 120fps & 240fps would have been better options.

Sony Xperia XZ2 Selfie

I personally am not a selfie lover. Getting shots for this review was actually the first time I had used my S9+ front camera and I quickly realized how bad it was compared to the XZ2 despite having more pixels and autofocus. That being said, the Sony Xperia XZ2 does not have the world's greatest selfie camera either, but I did find it produced better photos than other phones I have available like my iPhone X. Much like the rear camera, the front shooter applies nearly no smoothing or effects and produces a photo that feels far more realistic than those others are putting out. That comes at the same price as the rear camera though, as more noise is introduced into the shots. My wife and I went to the movies the other night, and I came away fairly impressed with the XZ2 selfie camera in dim lighting, especially next to the iPhone X shot I have from the same seats in the same theater in December which looks terrible in comparison. In the outdoor shots the XZ2 also captured the most true to life colors and didn't try to smooth out my skin, for better or worse, and make me look artificial. Selfie video also benefits from the Intelligent Active Steady Shot tech and looks excellent. Every photo I have taken with the Sony Xperia XZ2 has a raw unfooled around with feel to them and I love it.

Sony Xperia XZ2 Samsung Galaxy S9+ vs Sony Xperia XZ2 Sony Xperia XZ2 Samsung Galaxy S9+

Overall the Sony Xperia XZ2 camera is a large improvement over prior Xperia phones, which was to be fair a rather low bar to pass. I know I have said a lot of good things in this part of the review, but the XZ2 deserves it. On first glance one would think that aside from megapixel count, the phone would fall far below its competition due to its hardware but that couldn't be farther from the truth. The Sony Xperia XZ2 not only holds its own to the competition, but is superior to them in many aspects. Sony didn't follow the trend with image stacking multiple exposures, heavy handed noise removal, or artificial smoothing and the XZ2 stands out from the crowd in that regard, offering photos you would expect out of a small camera instead of a camera phone. One thing I did want to mention is that outside in the hot sun the device did get to the point of showing a "device temperature is too hot, some features might be disabled" warning whereas the S9+ did not despite having its screen in max overdrive mode. All I noticed as a side-effect was that the screen was in normal brightness instead of maxed out, but 4K HDR recording was still working.

In video and daylight photography I found the photos I took with it to be superior to my S9+ with less processing, better exposure, more true to life colors, and better white balance. Those leads do diminish once you go into tricky lighting scenarios where the XZ2 can disappoint simply due to its inferior hardware with a small sensor packed with a high megapixel count, no OIS, and an f2.0 aperture. Sony seems to know this, as they quickly announced their XZ2 Premium, which on top of the 4K display also features a dual camera setup which uses a monochrome sensor to enhance all photography, but specifically low-light allowing an ISO of up to 51,200 for photos, up from 12,800 on the XZ2. While one might think Sony is going to trend away from exactly what I love about the XZ2 by using dual cameras, it actually is a lot more than that. The dual camera setup Sony is going to use is a lot like Huawei's setup where the secondary camera provides enhanced lighting information – since it is BW there is zero color filter and far greater dynamic range – and the main camera uses this information with the color information captured to produce a better shot. We should be able to get better shots, with less noise and none of the noise removal smearing that was enjoyably absent from the XZ2. They also replaced the front facing camera with a 13mp wider angle sensor they are claiming to be one of the best in the industry. It is unfortunate Sony couldn't have placed these features into their primary $800 flagship, but in August I hope to get my hands on the Premium to see how it stacks up.


Sony Xperia XZ2 Battery

If there are two things Sony is known for it is amazing battery life and poor performing cameras. We just saw they flipped the table with the camera, so is the battery life terrible now? Absolutely not! For specifications, the Sony Xperia XZ2 is packed with a 3180mAh battery, Qualcomm QC3.0 & USB PD (I have not been able to confirm voltages on USB PD support), wireless fast charge support (up to 9W) and is called Qnovo Adaptive Charging – a tech that a few other Sony and LG devices use. It is hard to find a phone with more charging and fast charging support than Samsung, but somehow they have found a way to do it. The short of the story is that the Xperia XZ2 delivers fantastic battery performance. During my two week testing period I had only one day my XZ2 went into battery savings mode while I was using it, and that was the day after I flashed back to Oreo after Android P, restored all my applications, logged into everything, and did about 30 minutes of camera testing in the hot Florida sun with 4K recording and the screen brightness maxed. Otherwise the XZ2 consistently delivered battery life I could easily depend on if I needed to go hard on the phone and not worry it would be dead in the evening, something I could never say about the S9+. Giving screen on time figures is pointless as I use my phone in different scenarios and in different situations than you might find yourself using. But if I were to place its longevity in terms of devices I would say it is a solid 15-20% ahead of the Galaxy S9+, but 5-10% behind the Pixel 2 XL experience I had, yes my S9+ battery experience has been dreadful.

Sony Xperia XZ2 Sony Xperia XZ2 Sony Xperia XZ2

Almost as interesting as the actual battery life is the battery tech Sony has built into this phone with some of the coolest features I have seen in a long time. Charging has gotten stale lately. You have OnePlus Dash (Fast?) Charging, Huawei and Samsung Adaptive Charging, Qualcomm QC4 which nearly no one is actually using, and USB-PD. All of these pretty much do the same thing, stuff as much charge into the battery in as short a period of time as possible. While Fast Charging is togglable on most phones to improve longevity on overnight charges, it is something I never do so I do not forget to enable it when I actually need a quick top off. Sony fixes this completely though and it is something I hope all manufacturers adopt. The tech is called Battery Care – likely powered by Qnovo –  and what it does, without calling it AI or machine learning, is track when and how you charge your phone and essentially trickle charge it through the night until just before you wake up and then top it off. It also notices when your routine is different, or you are using a different charging method and fast charges like normal. What this means is when you place your phone down to charge overnight, you might grab it 3 hours later to check something and only gotten a 20 or so percent charge. But when you wake up 5 or so hours later the battery is fully charged. This does have a downside though as in the case of an emergency you could wind up with a vastly undercharged phone, but that is why you can turn the setting off. The positive aspects of this are twofold. Firstly you do not have that issue of your phone staying 100% charged for hours which some claim reduces battery life in the long run, secondly it drastically reduces heat. Even sitting on my wireless fast charger for 2 hours I can pick my phone off it and it is nearly room temperature. I also tested tricking the system by plugging it into its wired fast charger in the evening near bedtime (I always sleep with the phone wireless charging) and it did not enable this mode and went from 8% to 40% charge in 24 minutes.

Sony Xperia XZ2 Battery Life Sony Xperia XZ2 Sony Xperia XZ2

Sony also bundles its typical Stamina modes into the phone which have 3 main modes. The base mode is the Stamina that runs in the background that keeps unused applications sleeping when they aren't needed and delivers the amazing standby time Sony's are known for. Stamina mode and Ultra Stamina mode are two settings that work like every other battery saving modes most other OEMs employ with the former leaving your device fairly untouched but with some items disabled and the latter basically making your smartphone a dumbphone. One thing I really hate about Stamina mode is that enabling it without changing settings makes your device really terrible to use by cutting performance and animation frames. Scrolling and whatnot basically feel like your phone is running at 15fps, and it is jarring to say the least. Thankfully you can adjust what severity Stamina mode you are up for. Sony is well known for delivering outstanding battery life and the Xperia XZ2 is no exception.


Odds and Ends

So that brings us to other things about the phone that don't really have a category. Firstly let's talk about audio. Like many other Sony phones the Xperia XZ2 offers dual front firing speakers. The top is located in the earpiece while the bottom is cleverly hidden along the frame much like the Essential PH-1. The speakers are great, but won't blow your mind. They cannot achieve the raw volume of the S9+ or G7 ThinQ but in my personal experience they do sound a little better with deeper sound instead of simply going for volume. Much like the rest of the industry, the XZ2 dumps the 3.5mm headphone port in favor of a USB-C approach, but Sony does bundle headphones in the box for most areas – except they oddly are 3.5mm which requires the adapter. Personally, I also think that they sound pretty terrible while being horrible to wear. Sony also brings their audio chops to the Xperia XZ2 with DSEE HX which improves the quality of compressed audio for wired headphones, ClearAudio+, and a normalizer. The front speakers also get S-Force Front Surround but this menu is oddly confusing in that turning one setting on blocks access to others and so-on. They do make quite a difference and playing with the settings for your personal headphones is something you should take a moment to do for the best experience. In short, I found the Sony Xperia XZ2 audio experience to be excellent.

Sony Xperia XZ2 Sony Xperia XZ2 Sony Xperia XZ2

The haptics on the phone are some of the best I have used on an Android device, delivering precise taps and bumps. Unfortunately though, this is really only a benefit to the areas Sony added these bumps to the OS like sliding the brightness and setting a clock, as the default intensity Android uses is too powerful and just feel like a heavy thump. On areas where you can control it though, like the keyboard, it delivers a satisfying feel with every keystroke. Of note though, I have not been able to use a recent LG device to compare that with. Haptics is something I feel Android OEMs have utterly dropped the ball on while iOS has reigned supreme for years. It is a small impact to a device to add a good, solid motor, with enhancing haptics around the OS, but it can be utterly devastating to a device when they are plain bad. Google appears to be adding small distinct haptics throughout the OS on Android P and we can only hope that continues and companies move towards solutions that are more capable like those that Sony, LG, and Apple use.

Unfortunately though, for US customers there is a critical flaw. The device I have is the H8266 US Unlocked model. It works on AT&T and T-Mobile, sorta. While Verizon certification just completed for the XZ2 Compact as an LTE/VoLTE (like the U11) device – meaning no CDMA – the bigger Xperia XZ2 is not. Further neither is certified for AT&T or T-Mobile VoLTE or Wifi Calling. I reached out to both Twitter support and their North America PR contact and both provided the exact same statement that they have no plans to certify the Sony Xperia XZ2 for T-Mobile VoLTE or WiFi Calling, despite what some rumors around our forums indicated. I hope I am wrong here and they implement these as not having them on an $800 is a poor experience. You also miss out on T-Mobile band 71, which despite a very low availability at the moment, is something the $270 cheaper OnePlus 6 supports while having the same SOC. Why this is their stand is baffling. Google, Essential, and OnePlus all support VoLTE and Wifi Calling on their devices but it would appear that Sony cannot be bothered and one would think that an OEM that has a presence on exactly zero US carriers would at least make the effort to support these features on an $800 device. This is not a global model or one I imported, but a US spec device purchased in the US, Sony only stands to alienate itself from customers and is inexcusable at this price. Sony appears to know these issues exist so hopefully they can begin working on them for mass support.

Sony Xperia XZ2 Conclusion

The Sony Xperia XZ2 is yet another in a long line of Xperia Android smartphones, but it also feels like a new beginning. While some are quick to dismiss it as just another swing and miss from Sony, I believe it is something much more. The brand is aware that their focus slipped and they lost drastic market share as a result, but Sony benefits from something few aside from Apple and Samsung enjoy: mindshare. Sony is a very large and very powerful brand and has almost always been a leader in personal and home entertainment devices. Despite their year-over-year losses in share, they have not slipped into the obscurity that have plagued other brands. Some turn to the still-large bezels and camera that on paper should underperform, or the display that is not super high resolution and shy away, but those are the things that make the XZ2 so endearing. The Sony Xperia XZ2 is a phone that is moving forward with the times by including things like an enhanced haptics engine, HDR display, and a currently-popular all glass design, but they have not given up on the past — which is a Sony hallmark. Those now-reduced bezels are still great positions for your thumbs to sit without being on the display but now with a taller 18:9 screen. The 1080p display is the perfect resolution for this size device without sacrificing the panel quality or delivering poor battery life. The phone is too tall, too thick, and too heavy, but is surprisingly the most comfortable phone I have ever held. This phone was not designed to keep up with the trends where nearly every phone is adopting the same razor-thin bezels and notches, with over processed but social-network-friendly cameras; instead the Sony Xperia XZ2 was designed to stand on its own. Every decision was made with purpose – even if some like the missing 3.5mm port are dumb – and that shows through while using the phone. It is balanced, delivers incredible performance, and it is thoroughly reliable.

With the good comes some bad though as Sony has apparently sold its soul to Amazon for application pre-loads, they continuously fail to understand a US spec device should at least fully support one US network, and it feels like they held back somewhat in regards to the camera hardware. There is also the elephant in the room which is the price Sony asks. In the US the phone lists for $800, but can easily be found used for under $600 and it has only been on the market for roughly a month. The newly announced OnePlus 6 offers superior internal components including an 8GB of RAM and 256GB of internal storage option that still comes in at $270 less than the Xperia. Sony counters this with wireless charging, dual speakers, IP65/68 water resistance, and expandable/removable storage. The Galaxy S9 offers a larger higher-resolution display, far better cellular support, a more feature-packed software, 4k60p video recording, and a 3.5mm headphone port. The XZ2 has better sounding speakers, superior battery life, actually receives updates, and true HDR video recording.

The Sony Xperia XZ2 is not the one-size fits all device some might hope it to be. But it is a charming performer that appeals to those who are purists who don't want to follow the trends simply because they are trends. If you can look past its price – or get it on a deal – and want something different without sacrificing performance or camera quality, the Sony Xperia XZ2 is a solid choice.


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